Sparse Sampling for Adversarial Games

نویسندگان

  • Marc Lanctot
  • Abdallah Saffidine
  • Joel Veness
  • Chris Archibald
چکیده

This paper introduces Monte Carlo *-Minimax Search (MCMS), a Monte-Carlo search algorithm for finite, turned based, stochastic, two-player, zero-sum games of perfect information. Through a combination of sparse sampling and classical pruning techniques, MCMS allows deep plans to be constructed. Unlike other popular tree search techniques, MCMS is suitable for densely stochastic games, i.e., games where one would never expect to sample the same state twice. We give a basis for the theoretical properties of the algorithm and evaluate its performance in three games: Pig (Pig Out), EinStein Würfelt Nicht!, and Can’t Stop.

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تاریخ انتشار 2012